For news coverage regarding the release and technical impact of the VR update, refer to Nintendo Everything Labo VR Integration

If you have completed the Trial of the Sword DLC, the Master Sword now deals (introduced in TotK) retroactively. More intriguingly, when fighting a Lynel, if your hearts are full, the sword now emits a blue pulse every time you parry , stunning the Lynel for 0.5 seconds—a mechanic borrowed directly from Echoes of Wisdom ’s swordfighter form.

Update 1.6.0 represents the closing chapter of active software development for Breath of the Wild. It bridged the gap between traditional gaming and experimental VR, while quietly delivering the hardware optimizations necessary to make exploring Hyrule smoother than ever before. For anyone picking up the game today, version 1.6.0 provides the most stable, fluid, and complete version of Link's groundbreaking adventure. To help look into specific details, tell me:

: VR support does not extend to the game's pre-rendered cutscenes, which remain in standard 2D. Drastic Improvements to Load Times

Crucially, Nintendo did not patch out major environmental physics glitches—such as "Bomb Impact Launches" (Windbombs) or menu-overloading item duplication—in this final patch.

The headline feature of Version 1.6.0 was full compatibility with the . Unlike traditional VR titles built from the ground up, this update allowed players to experience the entire base game—excluding pre-rendered cutscenes—using the Toy-Con VR Goggles.

While the option to explore the vast world of Hyrule was exciting, the reception of the VR mode was mixed. Many found that the Nintendo Switch hardware was pushed to its limits with this feature, leading to noticeable resolution drops and a less immersive VR experience compared to dedicated VR headsets like the Oculus Rift or PlayStation VR. Nevertheless, for those who owned the Labo VR Kit, soaring through the skies with the paraglider and gazing upon the serene landscape from a mountaintop offered a fresh and unique way to experience the game.

The primary feature of update 1.6.0 was compatibility with the from the Nintendo Labo Toy-Con 04: VR Kit .

The official patch notes for Version 1.6.0 are succinct:

: Technical analysis of the ROM shows that most actor metadata was updated, with actors now requiring a larger instance heap, suggesting core optimizations to actor code : Three new internal game data flags were added: Ichigeki_Pedestal_Appear DisplaySpecialMode DisplaySpecialOnce CPU clock speed changes or details on how this version affected speedrunning techniques

Let’s cut straight to the chase. According to Nintendo’s official patch notes (famously vague), Version 1.6.0 includes:

Do you need details on how it affects performance? Are you researching this for speedrunning requirements ? Share public link