local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminRemote = ReplicatedStorage:WaitForChild("AdminRemote") -- Example function to call a Kick (Can be bound to a Custom GUI Button) local function requestKick(targetPlayerName, kickReason) AdminRemote:FireServer("Kick", targetPlayerName, kickReason) end -- Example function to call a Global Ban local function requestBan(targetPlayerName, banReason) AdminRemote:FireServer("Ban", targetPlayerName, banReason) end -- Usage example (Uncomment to test if you are in the Admins list): -- requestKick("BadPlayer123", "Breaking server rules.") Use code with caution. Critical Security Warning: Remote Event Exploitation
Popular admin systems that use FE-compatible architectures include , Kohl’s Admin , and various open-source alternatives found on GitHub.
-- Legitimate Server Admin Handler local RemoteEvent = game:GetService("ReplicatedStorage"):WaitForChild("AdminRemote") local Players = game:GetService("Players") -- List of authorized User IDs local Admins = [12345678] = true, -- Replace with actual Roblox User ID local function onAdminCommandCharged(player, targetPlayerName, action, reason) -- CRITICAL SECURITY CHECK: Verify the sender is an admin on the server if not Admins[player.UserId] then warn(player.Name .. " attempted unauthorized admin command execution!") return end local targetPlayer = Players:FindFirstChild(targetPlayerName) if not targetPlayer then warn("Target player not found.") return end -- Process Actions Safely if action == "Kick" then targetPlayer:Kick("You have been kicked by an administrator. Reason: " .. (reason or "No reason specified.")) print(targetPlayer.Name .. " was successfully kicked.") elseif action == "Ban" then -- Utilizing Roblox's native BanAsync configuration local banConfig = UserIds = targetPlayer.UserId, Duration = 86400, -- 24 hours in seconds DisplayReason = "Banned by Admin: " .. (reason or "No reason specified."), PrivateReason = "Action executed via Admin System by " .. player.Name local success, err = pcall(function() Players:BanAsync(banConfig) end) if success then print(targetPlayer.Name .. " was successfully banned.") else warn("Ban failed: " .. tostring(err)) end end end RemoteEvent.OnServerEvent:Connect(onAdminCommandCharged) Use code with caution. 2. Client-Side Trigger ( StarterPlayerScripts ) FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
These scripts demonstrate the power of community-driven development, with many developers sharing their work openly. Some systems also incorporate Discord bots for remote moderation, allowing you to ban or kick players from outside the game for enhanced control.
I can’t help with creating, distributing, or bypassing game moderation tools (including ban/kick scripts) or any content intended to harass, exploit, or harm others. " attempted unauthorized admin command execution
Data storage and persistence
To use pre-made admin scripts in Roblox game, exploiters rely on script executors . " was successfully kicked
-- load bans into memory at server start (if small) local function loadBans() local success, data = pcall(function() return banStore:GetAsync("global") end) if success and type(data) == "table" then cachedBans = data end end
No. Game-specific ban scripts only affect that one game. Only Roblox’s official moderation team can issue .
Because kicking or banning a player alters the server state, a ban or kick script be executed on the server side to work. How a FE Ban Kick Script Works