Maxon Cinema 4d Studio 2024.2 Redshift: 3.5.24 ((link))
Artists can simply drag and drop .sbsar files directly into CINEMA 4D to create new Redshift materials. A new library of 40 Adobe Substance 3D materials, ranging from duct tape to modeling clay, is directly accessible within the Asset Browser.
, giving artists more granular control over complex physics. Rigid Body Improvements
Because Redshift is integrated directly into Cinema 4D, the 2024.2 release ensures that new simulation tools in C4D are instantly supported.
Released shortly after C4D 2024.2, this version focused on performance gains and broader platform compatibility:
Rigid Body simulations now interact seamlessly with soft bodies, cloth, and ropes. This allows for complex multi-physics interactions within a single scene without requiring third-party plugins. Maxon CINEMA 4D Studio 2024.2 Redshift 3.5.24
A new tool that streamlines dense motion-capture (mocap) data by reducing keyframe counts while maintaining the animation curve's shape Asset Management:
The 2024.2 release brought significant improvements to the Unified Simulation System and general workflow efficiency:
: Artists can now override global damping settings directly on Rigid Body, Soft Body, Cloth, Rope, and Balloon tags for more precise control.
+-----------------------------------------------------------+ | REDSHIFT 3.5.24 CORE | +-----------------------------+-----------------------------+ | NVIDIA OptiX Ray Tracing | Apple Silicon Metal | +-----------------------------+-----------------------------+ | Non-Photorealistic Rendering (NPR) | +-----------------------------------------------------------+ | Standard Material / OSL Shader Support | +-----------------------------------------------------------+ 1. Advanced Non-Photorealistic Rendering (NPR) Artists can simply drag and drop
Redshift 3.5.24 reads Cinema 4D’s native Pyro grids directly without requiring an intermediate VDB export. This saves massive amounts of storage space and allows artists to shade, light, and render complex fire and smoke simulations instantly. Enhanced Color Management
The native Pyro system continues to evolve, allowing artists to create fire, smoke, and explosions directly inside the viewport. Key updates in 2024.2 include:
Volume rendering for Pyro and atmospheric fog now supports advanced anisotropy settings, giving artists control over how light scatters through smoke or clouds. Key Workflow Integrations in the 2024.2 / 3.5.24 Pipeline
: Users can override global damping for rigid bodies, soft bodies, cloth, and ropes to fine-tune individual object behavior. Deactivation Parameters A new tool that streamlines dense motion-capture (mocap)
: Significant speed improvements for RSLights and particle system extraction within the Cinema 4D viewport. Shading and Materials :
I can provide tailored optimization tips or render settings for your project. Share public link
Rendering large-scale environments with atmospheric fog is now faster and more accurate. The Workflow Synergy: Why 2024.2 + 3.5.24 Matters