Are you getting a (e.g., "Lost Connection" or "System.NullReferenceException")? Is this a private server or a large public one ? How many total mods are you trying to load?
What (Windows, Mac, Linux) are you running? Share public link
Stuck on "Reload Complete: Joining tmodloader"? Here’s the Fix!
Some mods have "Server Side" configurations. If your local config file has settings that conflict with the server’s mandatory rules, the handshake might fail immediately after the reload is finished. 3. Memory Overload (RAM)
Ensure port 7777 (default) is open, or use Steam's "Invite" feature to bypass manual IP entry. reload complete joining tmodloader
: If you have manually installed a version of a mod in your local folder that differs from the server's Steam Workshop version, the sync may fail. stuck on this screen
If you are running a local server alongside your client, ensure your system has enough free RAM to support both processes.
: Even if both players possess the exact same mods, differences in local settings or version updates will trigger an automated mod reload sequence upon joining. If the server-side configuration fails to align perfectly with the client data, the engine gets stuck in an infinite processing loop.
Ensure you are running the 64-bit version of tModLoader (which is standard for modern 1.4+ versions). If you are playing an older legacy version (1.3), you must manually install the 64-bit community patch to allow the game to use more than 4GB of RAM. Final Thoughts Are you getting a (e
If your game gets stuck or crashes immediately after this message, it usually points to a mismatch that the auto-sync couldn't resolve:
I clicked it.
Network timeouts often happen because your PC is trying to download, unpack, and reload mods all while maintaining a live connection to the server. You can bypass this by installing the mods before you click join.
The best way to avoid these issues is to follow good mod management practices: What (Windows, Mac, Linux) are you running
Use the "Export Mod List" feature in the Mods menu to give your friends a file they can import.
Is this happening on a or a friend's hosted world ?
Ensure both you and the server host select the exact same option (e.g., both on None/Stable or both on 1.4.4-Preview ). 3. Clear Your "Mods" Cache